![]() ![]() I told them I'd have a video ready for when they needed it! And so, I present to you: Suzy's first pre-release trailer! The folks from Pocket Gamer asked me if they could have a video to add to an article they will be publishing about the Indie Pitch winners. You can read my big GDC wrap-up from Monday for more on that: Suzy also garnered some attention this year at GDC. It's now a bit more squat and has that heavy brow, making it much easier to read as a different enemy during game play. Though it had the colouration and rock-like treatment before, it used the same model and expression as the basic Skull. Check out the facelift I gave the Rock Skull. I did tackle a handful of small bugs and tweaks just to make SOME progress, though. Sorry! It's tax time and I've been busy with that. Hey, everyone! Back for my first weekly update since returning from GDC!įunny enough. I look forward to telling you all about how the conference went next week! Ok, folks! Wish me luck! And, don't forget, if you are going to GDC and are interested in trying out the game, hit me up on Twitter I plan to post my location during down time at the con for folks who want to find me and try the game. So, all that's left to do now is to make the final demo build and upload it to TestFlight for safe keeping! I'll likely have a Mac build handy to try out too. If you're interested in seeing a couple more screenshots (and bigger versions) you can find them on my blog: Mostly, though, I spent my time on decoration! And what better way to illustrate this than with screenshots!? ![]() (BTW, huge thanks to my old colleague Sim for optimizing my scrolling texture shaders!) I made some small design tweaks to both levels, fixed small bugs and had a go at some optimizations. I chose to showcase two levels, Level 2-1 and Level 3-4 because they are quite different both visually and in game play. And they walk around like cartoon mummies.Īs for the whole getting-ready-for-GDC thing. They are now more zombie like in their unrelenting and, frankly stupid, chasing of Suzy. They used to simply use the basic Skull animations and behaviour but I thought this made them too similar and lack personality. The only piece of new content I worked on was a set of more mummy-like animations for the Mummy Skull enemies. Clear warp pipes add some new puzzle elements to game play.Given that GDC is (I don't know if you know) only days away, I concentrated my efforts this week on getting the game show ready! And freaking out a lot. ![]() The new cat transformation turns characters into adorable felines that can scratch enemies and even scamper up the flagpole at the end of levels. Each character has his or her own unique characteristics, and people can play cooperatively or competitively. The game, developed by the same team that created Super Mario 3D Land for Nintendo 3DS and the Super Mario Galaxy games for Wii, lets up to four players play as Mario, Luigi, Princess Peach and Toad. That's an opinion.įor the first time ever, Nintendo has created a four-player Mario game set in a 3D world. All of them could easily be somebody's 'best game of all time', and there'll always be someone who believes the series peaked with The Lost Levels. ![]() What's the best Mario game ever? Where do you even begin to rank them? Let's face it, any of the games in the top 10 could justifiably take the top spot. ![]()
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